For each value the function is called and it will open the file from disk, parse it's full contents, return the value and close the file. For vanilla there is no noticeable difference, while for 200 plugin setup you can gain anything from 20 seconds to over a minute of speed up depending on the use of SSD, ENB etc.Īfter investigating the game startup times with a number of different developers (Kerber from Kortex Mod Manager, me (AL12) from the Mod Organizer 2 team, aers from SSE Engine Fixes etc.) we discovered that the game uses a deprecated function GetPrivateProfileString from the 16bit OS times to read the game settings from the INI files. This SKSE plugin will speed up your game startup depending on the number of mods installed. See the rules page for more information.Screenshots in the context of asking for help are acceptable.Please take your screen archery to /r/SkyrimPorn. Screenshots do not contribute to the discussion of modding or mod creation.No Screenshots (except to ask for help).Memes and gameplay stories do not contribute to this whatsoever. This is a sub centered around the discussion of modding and creating mods.Sexual content ( galleries / screenshots that involve sexual acts) is not. Posting about and discussing the use of these is fine. There are a wide variety of body meshes and armors that are NSFW.When you sign up for Nexus you agree to a ToS that says you will not do these things. No we don't care about your views on the finer points of copyright law.This includes sharing/rehosting a mod without the original author's express permission.If you promote piracy or seek help in modding a pirated game you will be banned. If you submit a link to or explain how to obtain pirated material you will be banned.We have worked hard to cultivate a positive environment here and it takes a community effort.Hop in and chat with other members of the community! Modding Skyrim: Modder's Edition Use this and the CK Wiki together to start creating!.Everything you need to know about the Creation Kit!. Youtube channels related to skyrim modding.Community Discussions based around various themes.Tips for figuring out what's causing your issues! Maintained by /u/Thallassa.A community curated list of 'essential mods.'.A comprehensive list of many guides and resources covering a wide variety of topics.If you want to know the main advantages and disadvantages of SSE so you can decide what to play, here they are.If you are brand new to modding work through this before asking where to start.You may not post about questions that are answered in the FAQ.The attached file fixes this issue, and has the corrected scripted head positions, which fixes some issues I was also seeing while in Falsaar (using Licentia) in the scripted ending scenes.Submit Help Post Submit Text Post Posting Rules FiltersĪdd, ,, , or in the title of your post so posts can be filtered! Unfilter Using Mods To fix this, I have edited the ini file, per Kerber100's instructions, and tested successfully on both a utility Wabbajack (SMEFT with just Improved Camera and PPR) and on Licentia 9 (beta version). I'll inform the author of that modified INI file. "įrom Kerber100 on the PPR page, "So it seems that WinAPI (which is what the original game uses) and the INI parser I use in PPR employ different strategies when multiple identical options are present in the same section. g.�fCameraPosX ->�fScriptedCameraPosX and so on). Try to renamed those options in the OStim file by adding "Scripted" to the name (e. I don't know how this could affect things, but it could�be the reason. Since there is only one section in the INI file (Main, one option overwrites the other. From that thread, "In the original file, on lines 308-311 there are options�fScriptedCameraPosX,�fScriptedCameraPosY,�fScriptedCameraPosZ but in the OStim file in the same place, they're�fCameraPosX,�fCameraPosY,�fCameraPosZ (see, no "Scripted" part) which matches a different set of options earlier on lines 274-276. The OStim Improved Camera ini file has a copy/paste issue lines 308-311. It appears that there are a few problems here. Here is a link to an issue that I made on that mod for the improved camera ini The mod loads all INI files into a cache, which speeds up response time for fetching these values. Here is the PrivateProfile Redirector mod Falskaar ending is HEAVILY third-person scripted) are also broken because of this. There is a problem with the Improved Camera ini file included in the OStim optional page, where the head part appears to "lag behind" the body in the first person, and some scripted camera scenes (ex.
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